F.a.q. (Frequently Asked Questions)    

 

10/27/13: Stone and Steel F.A.Q. (must read)
01/29/09: Roleplaying Guide (optional)
 
 

"Greetings, Dwarf! Guessin' by the confused look on yer mug, ya look like ya have some questions. Well, feel free ta look around here... Perhaps if ye quench the thirst of one of the Longbeards they'll tell ya whut ya need ta know."

- Wikum "Where's the Ore?" Bluntpick,
 Miner of Mount Glander
 
   

 

 >> Stone and Steel F.a.q. <<
08/14/13: Who are Stone and Steel?
01/18/04: What are the Guild Virtues?
08/10/13: What are our Goals?
10/01/11: What is our Code of Conduct?
09/29/13: How do I join the Guild?
10
/15/13: What Ranks are available?
10
/27/13: What is the Guild Achievement System?
08/16/13: What Server are we on?
10/15/13: What is the Guild's Policy on Alternate Characters?
10/29/11: What are the Vent Server Rules?
08/10/13:
What is the Guild History? (optional)
 

- back to top -

 

 

 

 >> Who are Stone and Steel? <<
Welcome to the Halls of Stone and Steel, a Dwarf-only Roleplaying guild!

Stone and Steel is a well established roleplaying guild made up of older gamers in the EST-PST time zones. The guild atmosphere is family-friendly and fun. We are one of the oldest Dwarf-only guilds in existence today and one of the most successful with a long and proven track record in several games. Still lead today by its founder, Warfield Goblincleaver, Stone and Steel originated as the Champions of Brell in Everquest on the Bertoxxulous server in August of 1999.

We welcome folks who enjoy playing Dwarfs or Gnomes as their primary character and seek to build long-lasting friendships in our Dwarf/Gnome-themed roleplay environment. If you too seek the camaraderie of like-minded players, then stop by our Beardlings Barracks and submit an application to join.
 

 

 



 


 

- back to top -

 

 

 

 

>> What are the Guild Virtues? <<

"By my brother's beard! Ye haven't already been told what the virtues of Stone an' Steel be? How can this be? They're just the two most important characteristics of a Stone and Steel Dwarf is all!"

"Well, ah guess ah should be the one t' tell ye... Ye see them runes on the wall? That one on the left be the Rune of Stone an' t' us Dwarfs that means Honor. For our word be as solid as the stone of our Holds. Now that second rune, it be the Rune of Steel, an' that stands fer Valor. Weapons an' armor wrought from steel within this Hold will make ye fearless on the battlefield. Those be the two virtues of the guild. Now ye know it, an' now ye won't forget it."

- Thorgar Stonehammer,
 Longbeard of Stone and Steel.

 

   


>> Honor <<
We keep our word and treat others with the respect they deserve.

" Honor and Valor from below !! "
Warcry of Stone and Steel


>> Valor <<
We stand our ground on the battlefield when others flee.

 

- back to top -

 

 

 

 

>> What are our Goals? <<

"Listen here! A Dwarf Hold without purpose be little more than a goblin cave waitin' ta happen! Now, the Dwarf Lord has set some rather simple goals. If they don't inspire an' motivate ye' t' join, ah don't know what will!"

- Bardi Redstone,
 Thane of Stone and Steel

 


   Stone and Steel Goals  

To building long-lasting friendships with members of the guild.
To build a Guild Hall in the fabled Mount Glander and keep the lands around our mountain hold safe.
To uphold the good reputation of Stone and Steel.
To have fun!

 

- back to top -

 

 

 

>> What is our Code of Conduct?

"Now before ye get it in yer head that yer gonna join us, ye should read the laws set by the Lord of the Hold. If ye canna abide by em, ye best be lookin' elsewhere! Only one warnin' will be issued if these rules are broken, the second will be accompanied by removal from a Thane or Dwarf Lord."

- Bardi Redstone,
 Thane of Stone and Steel

 


1. Always display and uphold the guild virtues of Valor and Honor.
2. Your character must have a name based on the Roleplaying genre.
3. "Leet Speak" (such as "LOL, ROFL, Nerf, Zerg, PWN"), race/religion/political subjects and any profanity is strictly prohibited.
4. Refrain from excessive OOC (out of character) comments in guild chat and include ooc: in front of or ((double brackets)) around out of character text.
5. Heed a Call to Arms made by the Dwarf Lord.


 

 

- back to top -
 

 

 

 

 

 

 

>> How do I join? <<

"Hoi, beardling! Aye, gettin' accepted into Stone an' Steel be a lengthy an' detailed process, but fer worthwhile Dwarfs tis a simple task. Nay, put away yer coin, lad. Ye canna bribe voters, no matter how much the elders joke about that, heh heh. I just became a Clansman meself, so maybe if ye help me fill this mug, I can explain t' ye how this whole thing works."

- Torgrund Axehand,
 Clansman of Stone and Steel.

 

 

1. Apply on the forums or request an interview
Make a post in the Beardlings Barracks forum on our message board with your character's info and reasons for wanting to join. If you'd rather not do that, you can request an interview in game with either the Dwarf Lord or a Thane.
2. Accepted or Declined
The guild leader will respond to the applicant's post with a simple "accepted" or "declined". Reasons for declining an application will not be given.
 
3. Trial Membership
Accepted applicants will begin a trial membership and are encouraged to be very active during this time. We are seeking members who are respectful, friendly, and make an attempt to roleplay. If you do not meet these requirements, it is likely you will not pass your initiation.
 
4. The Vote
At the end of the month, a vote is held in the private forums on new members. If a new member gets at least 50% "AYE !" votes they will become full members, if they receive even one "NAY" vote they are immediately removed from the guild,
if they receive more than 50% "WHO?" votes they remain a Beardling until the next vote. Reasons for guild removal will not be explained.
 
"AYE!" Beardling met all your expectations and would make an fine addition to the guild.
"NAY!" Beardling made a bad impression and is not Stone and Steel material. (reason required)
"WHO?" Did not get a chance to know the Beardling well enough to make a decision.

 

- back to top -

 

 

 

 >> What Ranks are available? <<
There are six unique ranks within Stone and Steel listed below.

Once you've met the requirements for the next rank you may ask the Dwarf Lord for a promotion. After your claim has been verified, a ceremony to recognize your achievement will be held that weekend.

Please note that donations to the guild vault will only be accepted at the end of the month.

Applicant:   Beardling / Braidling
Full Member:   Clansman / Clanswoman
Veteran Member:   Longbeard / Longbraid
Accomplished Member:   Greatbeard / Greatbraid
Officer:   Thane / Thaness
Leader:   Dwarf Lord / Dwarf Lady
     
Requirements:   Each of these requirements must be met before asking to be promoted.
Privileges:   Here are the benefits you'll receive once promoted.
Duties:   These are your responsibilities. Failure to meet them will result in demotion or removal from the guild.

 

- back to top -

 

  Requirements
(Each of these requirements must be met before asking to be promoted)
 
     
 
Dwarf Lord
(Dwarf Lady)

Thane
(Thaness)

Greatbeard
(Greatbraid)

Longbeard
(Longbraid)

Clansman
(Clanswoman)

Beardling
(Braidling)
 
RP Name: Aye Aye Aye Aye Aye Aye - must have an appropriate name, click here for suggestions.
Submit Application: - - - - - Aye - submit a satisfactory application in the Beardlings Barracks.
Beardling Vote Passed: - - - - Aye - - pass the vote with 50% or more "Aye" votes.
Swear an Oath: - - - - Aye - - swear an oath upon the Stone and Steel Oathstone.
Member of the guild for: 1 year 30 days 30 days 1 year 30 days 0 days - verified by a Thane or Dwarf Lord.
Have one Adventuring, Crafting, or Diplomacy level of: 1 1 55 1 1 1 - verified by a Thane or Dwarf Lord.
Guild Events Attended: 50 25 15 10 1 - - verified by a Thane or Dwarf Lord.
Grudges Settled: 10 5 2 1 - - - screenshot posted in the Last Lantern Inn.
Rare Monsters Slain (solo and appropriate level): 10 5 2 1 - - - screenshot posted in the Last Lantern Inn.
News Item, Stories Told or Video: 5 2 2 1 - - - uploaded to YouTube or post made in The Foamymug.
Items Donated (up to two Rare per meeting): 30 30 20 10 - - - verified by a Thane or Dwarf Lord.
Months Paid for the Website / Vent Server / Forums: 12 - - - - - - verified by the Website Administrator.
Resources Donated: 200 150 100 50 - - - verified by a Thane or Dwarf Lord.
Gold Donated: 50 20 10 5 - - - verified by a Thane or Dwarf Lord.
Events Lead: 10 5 - - - - - verified by a Thane or Dwarf Lord.
Dwarfs or Gnomes Recruited: 5 2 - - - - - verified by a Thane or Dwarf Lord.
           
     
     
  - back to top -  
     
     
  Privileges
(Here are the benefits you'll receive once promoted)
 
     
 
Dwarf Lord
(Dwarf Lady)

Thane
(Thaness)

Greatbeard
(Greatbraid)

Longbeard
(Longbraid)

Clansman
(Clanswoman)

Beardling
(Braidling)
 
Guild Chat:  
Alliance Chat: - -  
Officer Chat: - - - -  
               
Vent Server Access: -
Vote: -  
Emblem: -  
               
Item Withdrawal:  
Resource Withdrawal: -  
Gold Withdrawal: - - -  
               
Invite: - - - -  
Remove: - - - -  
Promote: - - - - -  
               
Forum Moderator: - - - - -  
Special Barracks Medal: - - - - - - based on maxed adventuring, crafting or diplomacy.
Character Profile Page: -  
Special Forum Title: - - - -  
Upper Halls of Mount Glander:  
Lower Halls of Mount Glander: -  
Ancestor Underhalls: - -  
Throne of the Dwarf Lord: - - - -  
           
     
     
  - back to top -  
     
     
  Duties
(These are your responsibilities. Failure to meet them will result in demotion or removal from the guild)
 
     
 
Dwarf Lord
(Dwarf Lady)

Thane
(Thaness)

Greatbeard
(Greatbraid)

Longbeard
(Longbraid)

Clansman
(Clanswoman)

Beardling
(Braidling)
 
Adhere to the Code of Conduct:  
Enforce the Code of Conduct: - - - -  
Field recruitment inquiries and perform guild invites: - - - -  
Create and lead one guild event (either PvE/PvP) per month: - - - -  
Manage the guild's resources and vault: - - - -  
Bring anonymous guild member concerns to the Dwarf Lord's attention: - - - - -  
Handle issues brought forth by the Thanes: - - - - -  
Maintain a guild website or forum: - - - - -  
Raise funds needed to purchase a guild charter, guild emblem, and guildhall: - - - - -  
Responsible for accomplishing the goals of the guild as mentioned above: - - - - -  
           
     

- back to top -

 

 

 >> What is the Guild Achievement System? <<
The Stone and Steel achievement system is how member advance through the ranks of the guild. A member must accomplish certain achievements before they can be promoted. For example, in order to advance to the rank of "Longbeard" or "Longbraid" (for the lasses), a member must attend at least 10 guild events. Progress is tracked in the Barracks Member List, and once a Character Profile Page is created for you, progress bars will give a a visual display of progress towards meeting the requirement for the next rank. Below is a list of the possible achievements and the title that goes along with it. You can choose whichever title you want for your Character Profile Page, provided that you have reached the maximum level in that achievement.

Description Achievement Points Titles
Duration of Membership: 0 / 365 "The Venerable"
Adventuring Skill: 0 / 55 "The Champion"
Crafting Skill: 0 / 55 "The Masterful"
Diplomacy Skill: 0 / 55 "The Perceptive"
Dwarves or Gnomes Recruited: 0 / 5 "The Motivator"
Events Lead: 0 /10 "The Warlord"
Dungeons: 0 / 25 "The Spelunker"
Meetings Attended: 0 / 10 "The Loyal"
Duels Completed: 0 / 5 "The Stout"
Harvesting Events Attended: 0 / 5 "The Hoarder"
Roleplaying Events Attended: 0 / 5 "The Noble"
Grudges Settled: 0 / 10 "The Grudge Bearer"
Rare Monsters Slain: 0 / 10 "The Slayer"
Stories, Videos or News Items: 0 / 5 "The Story Teller"
Homes Built: 0 / 1 "The Hearthstone"
Months Paid for the Website: 0 / 12 "The Care Taker"
Items Donated: 0 / 30 "The Treasure Hunter"
Resources Donated: 0 / 200 "The Resourceful"
Gold Donated: 0 / 50 "The Generous"

 


- back to top -

 

 

 

 

 

 

 

 

 

 

>> What server are we on? <<
Stone and Steel is currently playing Vanguard: Saga of Heroes and can be found on the Telon server during evenings and weekends of the EST-PST time zones. Tyoe "/who all Stone & Steel" (without the quotation marks) to see which of us are online at the moment.

 


- back to top -

 

 

 

 

>> What is the Guild's Policy on Alternate Characters? <<
It is our firm belief that alternate characters can hurt guild camaraderie by distracting members away from your main character's persona. It has also been found that alternate characters tend to divert a guild's time and resources away from main characters, causing mains to never really reach their full potential as powerful characters. For these two reasons, alternate character have been frowned upon in previous games. However, we have decided to accommodate those who have more time and would like to play another character in order to contribute to the guild:

1) You may have up to three characters guilded.
2) Your main character must be level 40 before you can have your third character guilded.
3) You must note your main character's name in the public notes section of your alternate characters.
4) Main characters in attendance for guild events will be given first consideration when dividing up treasure.
5) You must be granted permission by the Dwarf Lord to have your alternate character guilded. Requests may be denied.
 

- back to top -
 

 

 

 

 

>> What are the Vent Server Rules? <<
In the past, Stone and Steel has adopted a no-voice chat policy as we believe it hurts roleplaying and immersiveness. However, the user interface for Darkfall and open-PvP environment have prompted us re-evaluate our position. Thus, we have set up a Ventrilo Server and come up with a set of rules for its use:

1) No profanity, yelling, insults or complaining.
2) Required use for organized guild events.
3) You only have to listen unless you are leading or a designated scout.
4) During guild events chat is limited to orders and warnings of incoming.
5) There will be one channel for guild events and another for general use.

These rules will be strictly enforced. The first infraction will receive a warning. The second will result in being muted. Continued infractions will result in guild removal.

To download Ventrilo, our preferred voice chat program, click here.

- back to top -

 

>> How do I Make Everyone in Vent Have the Same Volume? <<

1. Start Ventrilo...
2. Click SETUP ---> Check USE DIRECT SOUND ---> Click SFX ---> Click COMPRESSOR ---> Click ADD
3. Double click COMPRESSOR in the "Current" box.
-- Set "Gain" between 10 to 15.
-- Set "Attack" to 0.01
-- Set "Release" to 500
-- Set "Threshold" to -30
-- Set "Ratio" to 100
-- Set "Pre Delay" to 4.0
 

 

 

- back to top -

 

 

 

 

 

>> What is the Guild History? <<

"Good day t' ye, lad. Nay, ah'm nay doin' much. Unless ye considers a distinguished Longbeard smokin' his favorite pipeweed out o' his favorite pipe t' be doin' much... which ye should. So, yer wantin' t' know a bit about our history, eh? Well, sit down an' buy this old Dwarf an ale an' ah may feel inclined to tell ye in proper Dwarven fashion, which means in great detail, of course. Hmm, well first thing ye'll notice is that the tavern isn't all that boisterous at the moment, but ah'm sure it wull quickly fill up when the call be made to enter the next world, as it always does. Ahh, here comes me ale! Now listen up, beardling, ah've alot t' tell ye an' all o' it be important."

- Dimlin "Keeper of the Kegs" Darkfoam,
 Longbeard of Stone and Steel.

 


>> Timeline <<

 

First Age: The Age of Enchantment
Second Age: The Age of Frozen Ale
Third Age: The Age of Broken Anvils
Fourth Age: The Age of the Four Winds
Fifth Age: The Age of Fool's Gold
Sixth Age: The Age of Exploration
Seventh Age: The Golden Age of the Dwarfs
Eighth Age: The Age of Mithril
Ninth Age: The Age of Shallow Depths
Tenth Age: The Reforging
Eleventh Age: The Age of Re-Exploration

- back to top -

 

 

 

 

 

>> The Age of Enchantment <<
In the twilight of the first age, on the world known as Norrath, the Dwarven god, Brell, makes the guild's first home. A mighty Dwarven citadel carved into the mountain's side, named Kaladim, becomes home to many proud and determined Dwarfs. For many, it is a time of amazement and wonder, with much to see and to do. While the world in which these Dwarfs inhabit is rich with adventure, it is also wrought with peril. Numerous camps of hostile goblins encroach on the Dwarfs' city, and scores of undead rise up and take hold of part of their land. It is during this time that the call from Brell reaches the ears of a young Dwarf in the hills of Butcherblock Mountains...

June 1999: Everquest
The guild "Champions of Brell" is conceptualized by Warfield Goblincleaver for the game of Everquest. While only Dwarven Clerics, Paladins, and Warriors were allowed to join, a Gnome Magician, named Xdibik Terremotto assisted in the creation of the guild. Guild creation at this time required ten players to email the game developers, providing their character's name and guild which they wanted to help found. The guild creation process took over six weeks to complete.
 
August 1999: Everquest
After numerous requests to Everquest Game Master, the guild "Champions of Brell" is formed in Everquest on the Bertoxxulous server. Of those founding members, only two survived. These two are known as Warfield Goblincleaver and Dator Sojat. Warfield begins recruiting Dwarfs to fight in the Goblin Wars against Clan Runnyeye, the fiercest known Goblin tribe at the time and the Champions of Brell become renown on the server for both their teamwork and exceptional roleplaying.
 
June 2000: Everquest
In an effort to relieve the overcrowding conditions on the Bertoxxulous server, Verant conducts a server split. Veteran member, Dragdar Dragonblood, moves to the newly created 7th Hammer server with a couple of members and requests assistance from Warfield Goblincleaver to form a Champions of Brell guild on this new server. Under Dragdar's leadership, membership swells to over 130 members.
 
 July 2000: Everquest
A second attempt to address overcrowding on Bertoxxulous is performed by Verant. Disenchanted with the greed and hostility of the server populace, Warfield leads over half the remaining guild members to the new Terris Thule server, leaving Martyr Firestorm in charge of the Bertoxxulous server guild with a handful of dedicated members. Under Martyr's leadership and with the council of the Great Beards who remained behind, many great Dwarfs and Gnomes rally to the Champions of Brell banner and the Champions of Brell's glory on Bertoxxulous is restored.
 
February 2001: Everquest
In order to meet the increasing challenges of Everquest, other races are permitted as ambassadors to the Terris Thule guild. While good folk, the spirit of the guild is lost with the inclusion of other races. Warfield seeks a new home for the guild and finds an alliance of Dwarven guilds awaiting Shadowbane, called the Mithril Alliance.
 
April 2001: Everquest
In preparation for Shadowbane, the Terris Thule guild was disbanded in Everquest on the docks of Butcherblock. It is here that Warfield sets sail on the last ship to leave the lands of Norrath and the Champions' community gathered together in anticipation of new lands under the name Champions of Thurin. A new guildhall and barracks is unveiled. Recruitment of initiates begins. Several stout-hearted Dwarven Crusaders and Prelates enlist and await the release of Shadowbane with great anticipation. The guildhall is bustling with activity during this time and many discussions are held about the direction of the guild and plans for Shadowbane.
 

 - back to top -
 

>> The Age of Frozen Ale <<
Restless while awaiting a new world to open, the Dwarfs from Norrath prepare to move to the northern realm of Midgard. It is a cold, harsh, and desolate place, much too cold to properly brew and store ale. A strong contingent of Dwarfs is left behind to safeguard the old world, but many others make the journey to Midgard looking for new adventures. For some, the desolation proved too much to bear and with the lack of ale, many grew dark and grim, even by Dwarven standards. Craving a good mug of ale and to once again look upon the halls of Kaladim, these Dwarfs make the journey back to Norrath. Those who remained made their home in the small Dwarven town of Haggerfel, located in the snowy hills of Midgard, and swore to fend of invasions led by the Men from Albion and the Fey creatures from Hibernia.

October 2001: Dark Age of Camelot
During the wait for Shadowbane, the formation of the Champions of Haggerfel in the newly released Dark Age of Camelot on the Percival server occurs. During this time, the Champions of Haggerfel fight with grim determination and advance to become one of the top three guilds in Midgard's realm point standings, and remained in the top ten server-wide for almost a year. A feat unequalled by any other race-restricted guild on the Percival server to date.
 
February 2002: Everquest
Leadership of the guild on the Bertoxxulous server is given to Axefixer. Shortly after, the decision to allow all races and classes into the guild is made.
 

- back to top -

>> The Age of Broken Anvils <<
The dawn of a new age finally arrives. At long last, the world in which the Dwarfs had hoped to build their new home was upon them! The Dwarven god, Thurin, begins to summon his creations to this new world and the call was made to the five Dwarven Holds. With great anticipation, the Champions of Thurin proudly arrived in the greatest number. It was these five Dwarven Holds that forged the second Mithril Alliance (the first being formed by two guilds in Norrath years before). Something was not right however, the desolation was far greater than in Midgard and the mountains were unstable and thus, uninhabitable. The influence of the roofless folk on the Dwarfs of allied Holds began to take its toll. During this short period of time, a great number of Dwarfs were swallowed up by the void, with most of the Champions of Thurin willingly casting themselves into the immense chasm. Very few allied Dwarfs stayed behind, but those that did fought valiantly until they too cast themselves into the void or joined the roofless armies that offered them a home.

October 2002: Shadowbane
Shadowbane beta test begins and the formation of the Champions of Thurin is finally achieved. Unfortunately, the beta test was disappointing and the dream of a Dwarven nation was never realized at release. For various reasons, interest in Dark Age of Camelot declined shortly after this experience. Some returned to Everquest, and most took a break from gaming and wait until something better comes along.
 

- back to top -

>> The Age of the Four Winds <<
Travel-weary, and looking back upon their experiences, the Dwarfs decide which path they must walk. Some delve deep into the mountains to begin a long sleep, dreaming of what was and what will be. Others return to Norrath, trying to recapture that lost feeling of enchantment. Others still, return to Midgard, trying in earnest to brew ale able to weather such harsh conditions. While this age has spread the Dwarfs across the worlds, they listen carefully, above the howling of the four winds, for the drums and horns of Mount Glander to call them home.

January 2003: Everquest
Axefixer disbands the Champions of Brell on the Bertoxxulous server due to a lack of interest.
 
April 2003: Dark Age of Camelot
Warfield hands over control of the Champions of Haggerfel guild on the Percival server in Dark Age of Camelot to Brodder Foamymugs. Soon after, Warfield retires from Dark Age of Camelot after a relentless defense of Midgard's frontiers.
 
May 2003: Everquest
At the request of some veteran members, the guild is reformed in Everquest on the Maelin Starpyre server. Warfield reactivates his account to assist with the reformation and leaves shortly afterwards. Leadership of the guild is given to Sibo Stormaxe.
 
October 2003: Everquest
Dragdar Dragonblood retires from Everquest and leaves Thorvyn Thunderfist in charge of the Champions of Brell on the 7th Hammer server.
 
October 2003: Everquest
Warfield returns to Everquest to find that the guild has been changed to include races and classes not previously allowed and moves to resume control of the guild and return it to Dwarf and Gnome only.
 
November 2003: Everquest
A new guild under the leadership of Sibo Stormaxe is formed called Knights of the Underfoot. Control of the Champions of Brell is returned to Warfield Goblincleaver.
 
January 2004: Waiting...
The guild awaits the release of upcoming MMORPG titles such as EverQuest 2, World of Warcraft, Warhammer Online and Middle Earth online. The decision is made to rename the guild to Stone and Steel.

- back to top -

>> The Age of Fool's Gold <<
The blustering of the Four Winds dies down, replaced by the sound of thunderous horns. A gathering of Dwarfs under the new banner of Stone and Steel prepares to set sail to new lands. Crates of armor, weapons and supplies are packed and brought aboard. The Dwarfs move onto the vast ship which has set its course for the rich shores of Azeroth, home to the mighty stronghold of Ironforge. The dawn of a new age is seemingly upon them, could this be the Golden Age of the Dwarfs? Unfortunately this was not to be the case. Due of the lack of substance in the Azeroth, this Age has been named The Age of Fool's Gold . While many great accomplishments were achieved by the Dwarfs of Stone and Steel during their stay, it turned out that Azeroth was shiny on the outside, but hollow on the inside.

November 2004: World of Warcraft
The Dwarfs of Stone and Steel, lead by Warfield Goblincleaver, decide to make World of Warcraft their next home. It is decided by way of vote to permit Gnome Mages to join the ranks of Stone and Steel.
 
April 2005: World of Warcraft
After a week long vote is held, it is decided to permit Gnome Warlocks to join the guild.
 
July 2005: World of Warcraft
Another vote was held, this time to allow Gnome Rogues and Warriors to join the guild.
 
November 2005: World of Warcraft
Grint Underfoot is named Thane of Stone and Steel and is successful, where others have failed, in creating an alliance with two other guilds to conquer Molten Core and slay the black Dragon, Onyxia.
 
December 2005: World of Warcraft
After three months of intense fighting against the Horde, Warfield Goblincleaver is promoted to Grand Marshal of the Alliance. He returns to the Hold bearing a mighty axe as reward.
 
March 2006: World of Warcraft
An alliance lead by Thane Grint slays Ragnaros, the titan of fire, in Molten Core!
 
May 2006: World of Warcraft
After a long campaign against the Horde, Hardolmer becomes Grand Marshal of the Alliance. He returns to Ironforge bearing a mighty axe as his reward.
 
July 2006: World of Warcraft
An alliance lead by Thanes Grint and Gathul slay Blackwing Lair's lord Nefarian!

- back to top -

>> The Age of Exploration <<
With interest in Azeroth waning and spurred on by a desire to explore new worlds, parties of adventurous Dwarfs set out in a flurry of exploration. Many worlds are discovered, such as the shores of Stormreach (DDO), Norrath (EQ2), Middle Earth (LotRO Beta), and Telon (Vanguard).

February 2006: Dungeon & Dragons Online
A small group of Dwarfs, lead by Warfield Goblincleaver, take a break from World of Warcraft and head to Dungeons & Dragons Online to reinvigorate their roleplaying experience on the Thelanis (RP) server.
 
March 2006: Dungeon & Dragons Online
After spending only a month exploring this port town and surrounding area, it was felt that the world didn't have enough to offer the adventurous Dwarfs of Stone and Steel. So it was decided to pack our gear and head home, offering to take new Dwarfs we met along the way with us,
 
August 2006: Everquest 2
With a desire for exploration still burning fiercely in their hearts, a band of Dwarfs head back to the lands of Norrath in hopes of rekindling the Age of Enchantment on the Venekor (RP/PvP) server.
 
September 2006: Everquest 2
The lands of Norrath had changed much. Established bands of thugs with powerful weapons and armor challenged the might of Stone and Steel daily. Many battles were fought and won, but just as many were lost. Few Dwarfs remained in a war of attrition, and just as the Dwarfs began to grow in power, it was decided that there were just too few left to continue the fight and the Dwarfs once again headed home.
 
December 2006: Lord of the Rings Online
Word had reached the adventurous Dwarfs of Stone and Steel that a portal to the fabled lands of Middle Earth had opened up. This was just too great an opportunity to pass up, so parties of Dwarfs traveled through the portal to see this fabled land first hand, up close and personal during the beta stress test.
 
January 2007: Lord of the Rings Online
After exploring the lands of Middle Earth for nearly a month, the Dwarfs grew restless. There was not much to see and exploring the land in its entirety took almost no time at all. In addition to this, battle-hardened Dwarfs found little to fight for. Perhaps it was this lasting peace and the discovery that they were not truly needed there that made them decide to leave and not return..
 
February 2007: Vanguard: Saga of Heroes
Creators of the world in the Age of Enchantment have returned to forge a new world similar to Norrath. The desire to recreate that time of wonder ever burns in the hearts of the oldest Dwarfs. It was these few that decided to take the portal to Telon on the Florendyl (RP) server. Warfield decides to remain in his throne room for this adventure, thoroughly unsatisfied with recent past adventures and tiring of all the travel. Longbeard Halamur takes up the role of Thane and guides the Dwarfs through the lands of Telon.
 
April 2007: World of Warcraft
Activity in Azeroth has dwindled down to nothing. Many Dwarfs have packed their bags and left the shores in search of something more. A few Dwarfs remain behind or go their separate ways, waiting for the call of the warhorns to summon them to the next battle.
 
July 2007: Vanguard: Saga of Heroes
Frequent earthquakes rock the world and knock folks unconscious. Telon's instability not just frustrating to the Dwarfs, but to all who travel there. Dwarfs who persevere soon find out that the lands of Telon are sparse and little awaits accomplished adventurers. As a result, almost all the Dwarfs who set out initially have left the lands.
 
July 2007: Dark Age of Camelot
Dwarfs longing for battle return to Midgard, lead by Longbeard Baldaran. Warfield again decides to remain in his throne room for this adventure.

- back to top -

>> The Golden Age of the Dwarfs <<
Wandering Dwarfs finally return to the lands of their ancestors. A proper home for the Dwarfs perhaps? Only time will tell.

February 2008: Warhammer Online BETA
A small group of 14 Dwarfs, lead by Warfield Goblincleaver, begin exploration of the devastated lands of the Old World. Their hard work of restoring the Dwarf realm makes way for a moderate contingent of Dwarfs to join them, increasing their numbers to over 40. While there are many victories and many losses, much is learned and, more importantly, much is remembered for when the time comes to muster the might of the entire Hold to the rallying call of the High King, Thorgrim Grudgebearer.
 
Sept 2008: Warhammer Online
Horns blasts are heard, followed by the bellowing from the Herald of Mount Glander! An announcement of the throng's mustering has been made! Excited Dwarfs begin to assemble in the Halls of Training ready to march forth and reclaim what is rightfully theirs... After nearly three years of arduous preparations, the assembled throng of Stone and Steel approaches the height of its power, ready to return the Dwarf Realm of Karaz Ankor to its former glory and bring about the Golden Age Dwarfs once again! The decision is made to head for the Phoenix Throne (RP Core Ruleset server) and a spot in the Vaults of Karaz-a-Karak is made near the Phoenix Crown for the day when the Elf oath breakers raise our ire again. In the days following their arrival, the ranks of Stone and Steel swell with many eager Dwarfs and the regiment earns much renown among the forces of Order.
 
Dec 2009: Warhammer Online
The ravages of war take their toll on the stout Dwarfs of Stone and Steel. A portal opens to the realm of Badlands and the few remaining Dwarfs manage to escape the collapse of the Phoenix Throne. Warfield, having reached the esteemed rank of Longbeard, retires and returns to Mount Glander.
 

- back to top -

>> The Age of Mithril <<
Shortly after the exodus from the Old World, Stone and Steel caravans arrive in the lands of Middle Earth, where the warmth of Thorin's Halls and the riches of fellowship and mithril await them! It is a "there and back again" journey for some of the Longbeards who return after having walked these lands many years before.

Dec 2009: Lord of the Rings Online
Warfield Goblincleaver blasts the rallying horn of Stone and Steel once more with many answering the call. Seeking fellowship and adventure, male Dwarves and female Hobbits arrive on the shores of Middle Earth to do battle against the forces of Sauron. It is decided at this time to allow female Hobbits join the guild for those female members not wanting to play male Dwarves.
 
April 2010: Lord of the Rings Online
Due to his extensive knowledge and bravery leading groups into the depths of Middle Earth's foulest places, Longbeard Ozgrim is promoted to rank of Thane.
 
June 2010: Lord of the Rings Online
Many of the Dwarves and Hobbits of Stone and Steel return to the heart of the mountain for a long slumber.
 

- back to top -

 

>> The Age of Shallow Depths <<
Months passed while the Dwarves slumbered in their mountain home. One day the loud crackling sound of rifts opening in the skies above woke the Dwarves from their sleep. The Dwarf Lord took a party of warriors to investigate and while there was some debate about the merit of the adventure, a few decided to follow Stone and Steel into the rift.

Mar. 2011: Rift - Planes of Telara
Stone and Steel enter Rift: Planes of Telara. It is learned that the Dwarf hold of Hammerknell has been lost and Stone and Steel make it their cause to restore the fallen hold. Here in Telara the Dwarves found themselves able to learn any ability and cast any spell. It was a wondrous feeling to wield such power! Despite that, after the first month of the venture half of the Dwarves perished against the creatures of the various planes.
 
June 2011: Rift - Planes of Telara
Longbeard Tirin represents Stone and Steel as part of a company of brave adventurers as they successfully slay the dragon Greenscale.
 
July 2011: Rift - Planes of Telara
Longbeard Kwalin receives the high honor Prestige Rank 6 while doing battle against the Defiant in Telara's warfronts.
 
Aug 2011: Rift - Planes of Telara
With so few Stone and Steel Dwarves left in Telara a meeting is held with the Dwarf Lord and Longbeards to decide the Hold's future in Telara. It is concluded that Hold's doors be officially closed and that the remaining Dwarves act as stewards. A few others decide to remain in Telara but join other guilds of adventurers.
 
 

- back to top -

 

 

>> The Reforging <<
After exploring various worlds, the remaining Dwarfs of Stone and Steel hold council. A refocusing on the fellowship-based traditions of the past are called to, and it is decided that this be best achieved in one of the harshest known worlds where you either work together or perish alone.

Sept. 2011: Darkfall Online
Several hooded Dwarfs secretly enter the world of Agon and begin to lay the groundwork for a new Dwarf Hold. In the town of Hammerdelve hushed whispers can be heard in every tavern that activity in and around the city has increased noticeably. The ringing of hammers upon anvils and the cry of goblins being slain echo daily as these new comers tirelessly work together to revive the town. The lands of Agon are harsh and filled with many a scoundrel or villain, but throughout the darkness are beacons of light held aloft by noble heroes who wish to make Agon a more hospitable place. Stone and Steel are among those noble heroes, with hammers and axes held high.
 
Jan. 2012: Darkfall Online
Despite everything going against them, harsh neighbors, wide-spread clumsiness, and the looming world's end, the Dwarfs entered the realm of Darkfall, but alas they were not meant to remain. A handful of stubborn Dwarfs decide not to form the guild after a fourth month of preparation. The future was far too bleak, and so they dug tunnels into the earth and awaited the fateful day of world's ending.

- back to top -

 

 

>> Age of Re-Exploration <<
The long slumber of the Dwarfs deep within the earth lasted nearly a year and a half before Warfield is roused by a divine vision of worlds past explored...

Aug. 2013: Vanguard: Saga of Heroes
Having transcended the planes, Warfield finds himself before the gods of Telon. There they speak of the challenges to be faced, the riches to be had, and the fellowships to be made within their world. Warfield returns to the Ancestor Underhalls to spread the word. A return to Vanguard where the Longbeards of old once tread, and the world has been made more welcoming to adventurer, craftsfolk, and diplomat alike. The call goes out through the halls and Dwarfs and Gnomes slowly begin to wake.
 

- back to top -